Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.spriteState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var spriteState: UI.SpriteState;
public UI.SpriteState spriteState;

Description

The SpriteState for this selectable object.

Modifications will not be visible if transition is not SpriteSwap.

#pragma strict
// Required when Using UI elements.
public var sprState = new SpriteState();
public var btnMain;
function Start() {
	//Assigns the new sprite states to the button.
	btnMain.spriteState = sprState;
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { //Creates an instance of a sprite state (This includes the highlighted, pressed and disabled sprite. public SpriteState sprState = new SpriteState(); public Button btnMain;

void Start () { //Assigns the new sprite states to the button. btnMain.spriteState = sprState; } }