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ParticleSystem.Simulate

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public function Simulate(t: float, withChildren: bool = true, restart: bool = true, fixedTimeStep: bool = true): void;
public void Simulate(float t, bool withChildren = true, bool restart = true, bool fixedTimeStep = true);

Parameters

t Time to fastforward the particle system.
withChildren Fastforward all child particle systems as well.
restart Restart and start from the beginning.
fixedTimeStep Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options.

Description

Fastforwards the particle system by simulating particles over given period of time, then pauses it.

See Also: Play, Pause functions.