Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.GetBlendShapeFrameVertices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetBlendShapeFrameVertices(shapeIndex: int, frameIndex: int, deltaVertices: Vector3[], deltaNormals: Vector3[], deltaTangents: Vector3[]): void;
public void GetBlendShapeFrameVertices(int shapeIndex, int frameIndex, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents);

Parameters

shapeIndex The shape index of the frame.
frameIndex The frame index to get the weight from.
deltaVertices Delta vertices output array for the frame being retreived.
deltaNormals Delta normals output array for the frame being retreived.
deltaTangents Delta tangents output array for the frame being retreived.

Description

Retreives deltaVertices, deltaNormals and deltaTangents of a blend shape frame.

deltaVetrices, deltaNormals and deltaTangents arrays must be of size = Mesh.vertexCount. Add Mesh vertices, normals or tangents to convert from frame deltas to full vectors. deltaNormals or deltaTangents may be set to null if there is no normals or tangents to be retreived for a frame.