Legacy Documentation: Version 5.3
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Collision2D.enabled

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public var enabled: bool;
public bool enabled;

Description

Whether the collision was disabled or not.

Typically all collisions are enabled however certain features can disable the collision. When a collision is disabled, only its collision response is disabled, the collision itself is still reported as you would expect. Effectors can disable collisions but you will still get those collisions reported allowing you to perform additional actions.

#pragma strict
no example available in C#