Legacy Documentation: Version 5.2
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Transform.parent

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public var parent: Transform;
public Transform parent;

Description

The parent of the transform.

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same. See Also: ref::SetParent.

public var player;
//Invoked when a button is pressed.
//Makes the GameObject "newParent" the parent of the GameObject "player".
player.transform.parent = newParent.transform;
//Display the parent's name in the console.
Debug.Log("Player's Parent: " + player.transform.parent.name);
// Check if the new parent has a parent GameObject.
if (newParent.transform.parent != null) {
	//Display the name of the grand parent of the player.
	Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is pressed. public void Example(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform; //Display the parent's name in the console. Debug.Log ("Player's Parent: " + player.transform.parent.name);

// Check if the new parent has a parent GameObject. if(newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log ("Player's Grand parent: " + player.transform.parent.parent.name); } } }

Another example:

	// Detaches the transform from its parent.
	transform.parent = null;
	// Detaches the transform from its parent.
	transform.parent = null;