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Quaternion.SetLookRotation

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public function SetLookRotation(view: Vector3, up: Vector3 = Vector3.up): void;
public void SetLookRotation(Vector3 view, Vector3 up = Vector3.up);

Parameters

viewThe direction to look in.
upThe vector that defines in which direction up is.

Description

Creates a rotation with the specified forward and upwards directions.

The result is applied to this quaternion If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

See Also: LookRotation.