Legacy Documentation: Version 4.6.2
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Sprite.Create(Texture2D,Rect,Vector2,float)

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Parameters

texture Texture from which to obtain the sprite graphic.
rect Rectangular section of the texture to use for the sprite.
pivot Sprite's pivot point relative to its graphic rectangle.
pixelsToUnits Scaling to map pixels in the image to world space units.

Description

Create a new Sprite object.

See Also: SpriteRenderer class.