Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.Optimize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Optimize(): void;
public void Optimize();
public def Optimize() as void

Description

Optimizes the mesh for display.

This operation might take a while but will make the geometry displayed be faster. You should use it if you generate a mesh from scratch procedurally and you want to trade better runtime performance against higher load time. Internally it optimizes the triangles for vertex cache locality. For imported models you should never call this as the import pipeline already does it for you.

	function Start () {
		var mesh : Mesh = GetComponent(MeshFilter).mesh;
		mesh.Optimize();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Mesh mesh = GetComponent<MeshFilter>().mesh;
        mesh.Optimize();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		mesh as Mesh = GetComponent[of MeshFilter]().mesh
		mesh.Optimize()