Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Joint.breakTorque

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var breakTorque: float;
public float breakTorque;
public breakTorque as float

Description

The torque that needs to be applied for this joint to break.

The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints. See Also: Joint.OnJointBreak.

	// Makes the joint break when a torque larger than 10 is applied
	hingeJoint.breakTorque = 10;
	// Makes the joint unbreakable
	hingeJoint.breakTorque = Mathf.Infinity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        hingeJoint.breakTorque = 10;
        hingeJoint.breakTorque = Mathf.Infinity;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		hingeJoint.breakTorque = 10
		hingeJoint.breakTorque = Mathf.Infinity