Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Events.UnityEventTools.AddFloatPersistentListener

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AddFloatPersistentListener(unityEvent: UnityEventBase, call: UnityAction<float>, argument: float): void;
public static void AddFloatPersistentListener(UnityEventBase unityEvent, UnityAction<float> call, float argument);
public static def AddFloatPersistentListener(unityEvent as UnityEventBase, call as UnityAction<float>, argument as float) as void

Parameters

unityEvent Event to modify.
call Function to call.
argument Argument to use when invoking.

Description

Adds a persistent, preset call to the listener.