Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.CalculateObliqueMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function CalculateObliqueMatrix(clipPlane: Vector4): Matrix4x4;
public Matrix4x4 CalculateObliqueMatrix(Vector4 clipPlane);
public def CalculateObliqueMatrix(clipPlane as Vector4) as Matrix4x4

Parameters

clipPlane Vector4 that describes a clip plane.

Returns

Matrix4x4 Oblique near-plane projection matrix.

Description

Calculates and returns oblique near-plane projection matrix.

Given a clip plane vector, this function returns camera's projection matrix which has this clip plane set as its near plane.