Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioSource.volume

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var volume: float;
public float volume;
public volume as float

Description

The volume of the audio source (0.0 to 1.0).

	@script RequireComponent(AudioSource)
	function Start() {
		audio.volume = 0.2;
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.volume = 0.2F;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.volume = 0.2F