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AudioSource.clip

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public var clip: AudioClip;
public AudioClip clip;
public clip as AudioClip

Description

The default AudioClip to play.

	@script RequireComponent(AudioSource)
	public var otherClip: AudioClip;

// Play default sound function Start() { audio.Play();

// Wait for the audio to have finished yield WaitForSeconds (audio.clip.length);

// Assign the other clip and play it audio.clip = otherClip; audio.Play(); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    public AudioClip otherClip;
    IEnumerator Start() {
        audio.Play();
        yield return new WaitForSeconds(audio.clip.length);
        audio.clip = otherClip;
        audio.Play();
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	public otherClip as AudioClip

	def Start() as IEnumerator:
		audio.Play()
		yield WaitForSeconds(audio.clip.length)
		audio.clip = otherClip
		audio.Play()