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WheelCollider.suspensionDistance

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public var suspensionDistance: float;
public float suspensionDistance;
public suspensionDistance as float

Description

Maximum extension distance of wheel suspension, measured in local space.

Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.

	collider.suspensionDistance = 0.1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.suspensionDistance = 0.1F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.suspensionDistance = 0.1F