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UI.LayoutUtility.GetPreferredSize

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public static function GetPreferredSize(rect: RectTransform, axis: int): float;
public static float GetPreferredSize(RectTransform rect, int axis);
public static def GetPreferredSize(rect as RectTransform, axis as int) as float

Parameters

rect The RectTransform of the layout element to query.
axis The axis to query. This can be 0 or 1.

Description

Returns the preferred size of the layout element.

All components on the GameObject that implement the ILayoutElement are queried. The one with the highest priority which has a value for this setting is used. If multiple componets have this setting and have the same priority, the maximum value out of those is used.