Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UI.Graphic.mainTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var mainTexture: Texture;
public Texture mainTexture;
public mainTexture as Texture

Description

The graphic's texture. (Read Only).

This is the Texture that gets passed to the CanvasRenderer, Material and then Shader _MainTex. When implementing your own Graphic you can override this to control which texture goes through the UI Rendering pipeline. Bear in mind that Unity tries to batch UI elements together to improve performance, so its ideal to work with atlas to reduce the number of draw calls.