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Transform.TransformPoint

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public function TransformPoint(position: Vector3): Vector3;
public Vector3 TransformPoint(Vector3 position);
public def TransformPoint(position as Vector3) as Vector3

Description

Transforms position from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

	// You need to assign an object to this variable in the inspector
	var someObject : GameObject;
	// Instantiate an object to the right of the current object
	var thePosition = transform.TransformPoint(Vector3.right * 2);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject someObject;
    public Vector3 thePosition = transform.TransformPoint(Vector3.right * 2);
    void Example() {
        Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public someObject as GameObject

	public thePosition as Vector3 = transform.TransformPoint((Vector3.right * 2))

	def Example() as void:
		(Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)

public function TransformPoint(x: float, y: float, z: float): Vector3;
public Vector3 TransformPoint(float x, float y, float z);
public def TransformPoint(x as float, y as float, z as float) as Vector3

Description

Transforms the position x, y, z from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

	// You need to assign an object to this variable in the inspector
	var someObject : GameObject;
	// Instantiate an object to the right of the current object
	thePosition = transform.TransformPoint(2, 0, 0);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject someObject;
    void Example() {
        thePosition = transform.TransformPoint(2, 0, 0);
        Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public someObject as GameObject

	def Example() as void:
		thePosition = transform.TransformPoint(2, 0, 0)
		(Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)