Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.OnPlayerConnected(NetworkPlayer)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Called on the server whenever a new player has successfully connected.

	private var playerCount : int = 0;

function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private int playerCount = 0;
    void OnPlayerConnected(NetworkPlayer player) {
        Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private playerCount as int = 0

	def OnPlayerConnected(player as NetworkPlayer) as void:
		Debug.Log(((((('Player ' + playerCount) + ' connected from ') + player.ipAddress) + ':') + player.port))