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EventSystems.EventSystem.SetSelectedGameObject

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public function SetSelectedGameObject(selected: GameObject): void;
public void SetSelectedGameObject(GameObject selected);
public def SetSelectedGameObject(selected as GameObject) as void
public function SetSelectedGameObject(selected: GameObject, pointer: BaseEventData): void;
public void SetSelectedGameObject(GameObject selected, BaseEventData pointer);
public def SetSelectedGameObject(selected as GameObject, pointer as BaseEventData) as void

Parameters

selected GameObject to select.
pointer Associated EventData.

Description

Set the object as selected. Will send an OnDeselect the the old selected object and OnSelect to the new selected object.