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AvatarBuilder.BuildHumanAvatar

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public static function BuildHumanAvatar(go: GameObject, monoHumanDescription: HumanDescription): Avatar;
public static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription);
public static def BuildHumanAvatar(go as GameObject, monoHumanDescription as HumanDescription) as Avatar

Parameters

go Root object of your transform hierachy.
monoHumanDescription Description of the avatar.

Description

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch.

See Also: HumanDescription.