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Animation.Stop

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public function Stop(): void;
public void Stop();
public def Stop() as void

Description

Stops all playing animations that were started with this Animation.

Stopping an animation also Rewinds it to the Start.

	// Stop all animations
	animation.Stop();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.Stop();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.Stop()

public function Stop(name: string): void;
public void Stop(string name);
public def Stop(name as string) as void

Description

Stops an animation named name.

Stopping an animation also Rewinds it to the Start.

	// Stop the walk animation
	animation.Stop("walk");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.Stop("walk");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.Stop('walk')