SkinnedCloth.worldVelocityScale

var worldVelocityScale : float

Description

How much world-space movement of the character will affect cloth vertices.

The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.

JavaScript
    GetComponent(SkinnedCloth).worldVelocityScale = 0.5;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
GetComponent<SkinnedCloth>().worldVelocityScale = 0.5F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
GetComponent[of SkinnedCloth]().worldVelocityScale = 0.5F