Material.SetFloat

function SetFloat (propertyName : String, value : float) : void

Description

Set a named float value.

See Also: GetFloat, Materials, ShaderLab documentation.

JavaScript
    function Start () {
// Use the Specular shader on the material
renderer.material.shader = Shader.Find("Specular");
}
function Update () {
// Animate the Shininess value
var shininess : float = Mathf.PingPong (Time.time, 1.0);
renderer.material.SetFloat( "_Shininess", shininess );
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
renderer.material.shader = Shader.Find("Specular");
}
void Update() {
float shininess = Mathf.PingPong(Time.time, 1.0F);
renderer.material.SetFloat("_Shininess", shininess);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
renderer.material.shader = Shader.Find('Specular')

def Update():
shininess as single = Mathf.PingPong(Time.time, 1.0F)
renderer.material.SetFloat('_Shininess', shininess)