Color Correction Lookup Texture

Color Correction Lut (Lut stands for lookup texture) is an optimized way of performing color grading in a post effect. Instead of tweaking the individual color channels via curves as in Color Correction Curves, only a single texture is used to produce the corrected image. The lookup will be performed by using the original image color as a vector that is used to address the lookup texture.

Advantages include better performance and more professional workflow opportunities, where all color transforms can be defined in professional image manipulation software (such as Photoshop or Gimp) and thus a more precise result can be achieved.

Simple scene with neutral color correction applied.

Same scene using the included "ContrastEnhanced" lookup texture.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Properties

Based OnA 2D representation of the 3D lookup texture that will be used to generate the corrected image.

Lookup Texture Requirements

The 2D texture representation is required to be laid out in a certain way that it represents an unwrapped volume texture (imagine an image sequence of "depth slices").

The following image shows an example of such an unwrapped texture which effectively enhances image contrast. It should be included in the standard packages.

The image shows a texture of the dimension 256x16, yielding a 16x16x16 color lookup texture (lut). If the resulting quality is too low, a 1024x32 texture might yield better results (at the cost of memory).

Texture importer requirements include enabling Read/Write support and disabling texture compression. Otherwise, unwanted image artifacts will likely occur.

Example Workflow

Always keep the basic neutral lookup texture (lut) ready as this will be the basis for generating all other corrective lut's.

Hardware support

This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2013-02-06