AudioEchoFilter.dryMix

var dryMix : float

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.

JavaScript
// Listen to only Echo (not the original audio source)
// Set the wet mix to 0 and you will disable the echo.

@script RequireComponent(AudioSource)
@script RequireComponent(AudioEchoFilter)

function Start() {
GetComponent(AudioEchoFilter).wetMix = 1.0;
GetComponent(AudioEchoFilter).dryMix = 0.0;
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioEchoFilter>().wetMix = 1.0F;
GetComponent<AudioEchoFilter>().dryMix = 0.0F;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
[RequireComponent(AudioEchoFilter)]
class example(MonoBehaviour):

def Start():
GetComponent[of AudioEchoFilter]().wetMix = 1.0F
GetComponent[of AudioEchoFilter]().dryMix = 0.0F