MonoBehaviour.OnMouseUpAsButton Manual     Reference     Scripting  
Scripting > Runtime Classes > MonoBehaviour
MonoBehaviour.OnMouseUpAsButton

function OnMouseUpAsButton () : void

Description

OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.

See Also: OnMouseUp.

JavaScript
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object

function OnMouseUpAsButton () {
Application.LoadLevel ("SomeLevel");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnMouseUpAsButton() {
Application.LoadLevel("SomeLevel");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnMouseUpAsButton():
Application.LoadLevel('SomeLevel')

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.

IMPORTANT: This function has no effect on iPhone.