Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

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public static Experimental.Animations.PropertySceneHandle BindSceneProperty(Animator animator, Transform transform, Type type, string property);
public static Experimental.Animations.PropertySceneHandle BindSceneProperty(Animator animator, Transform transform, Type type, string property, bool isObjectReference = false);

Parameters

animatorThe Animator instance that calls this method.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.
isObjectReferenceisObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.

Returns

PropertySceneHandle Returns the PropertySceneHandle that represents the new binding.

Description

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.

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